
WHY DOGHORSE?
About Us
A mentor once told me that artists often underestimate how hard it is to draw a horse—they usually end up looking like dogs.
I’ve seen studios of every size struggle with the early stages of art development and have been part of solving those challenges firsthand.
That’s why I created DogHorse Studios. Today, we help creative teams navigate this critical stage and avoid the common pitfalls, whether you're building a game, standing up a virtual production pipeline, or scaling a visualization studio." We can deliver high-quality assets when you need them, but our real value is making sure your art department doesn't burn time and money learning lessons the hard way. We've built art teams from zero at multiple studios, managed pipelines with 70+ external artists, and shipped content across every platform. We bring that operational knowledge to your project from day one.
In short, we make sure your “horses“ look like “horses” and your “dogs” look like “dogs.”

Jason Minor
PRESIDENT, DOGHORSE STUDIOS
With over three decades in the creative industry, Jason has shaped 20+ games — from Star Wars Galaxies and The Old Republic to indie titles, mobile games, VR, and AR training sims.
He started his career as a professional comic book artist for Marvel and DC before moving into games, where he's built and led art teams of up to 100+ artists across internal and external studios. He's been in the trenches at BioWare, Sony Online, Aspyr, and beyond — and knows firsthand what it takes to ship.
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His experience managing real-time production pipelines, building distributed creative teams, and directing visual consistency across large projects applies directly to virtual production, themed entertainment, and any industry working in real-time 3D.
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